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What’s the Point of NVIDIA’s Multi-Frame Generation?

With the announcement of the new NVIDIA 50-series of GPUs, we get a new feature known as “Multi-Frame Generation” or MFG
which promises to increase framerates into the stratosphere. However, considering these additional frames are AI-generated,
what’s the real point of MFG?

Just like the existing version of frame generation, MFG uses an AI model, running on special hardware in the GPU,
to create interpolated frames between the traditionally rendered frames coming from the game engine.
However, standard frame generation only generates one frame between each rendered set of frames.
So, if your game is running at 60fps, you’ll see the visual smoothness of 120fps or close to it.

The thing is, in most cases regular frame generation is already more than enough for the vast majority of players.
Because the generated frames aren’t coming from the game engine, they don’t represent a true state change in the game.

Which means that although your game looks like it’s running at a higher frame rate, you’re still getting the responsiveness of
the native frame rate. In other words, frame generation is a purely visual effect that makes games look smoother,
but doesn’t improve any other aspect of the experience.

In practice, using FG to go from 30fps to 60fps is a terrible experience, and it seems most people agree that the bottom for native frame rate to use with the technology is 40fps, even if it’s not ideal.

This is why the usefulness of MFG is pretty limited right now in my opinion. PC gamers are mostly using 144Hz or thereabouts monitors. 240Hz monitors are starting to be mainstream. So if you’re lucky enough to have a 240Hz monitor, then turning 60fps into 240fps is a nice bonus from a strictly visual perspective, but the much more common 120Hz gaming monitor barely benefits from MFG,
if at all, because it simply can’t show that many frames to begin with.

Considering that there’s a certain native frame rate where additional responsiveness won’t make much difference to you,
and that a target of 500 or 1000 native frames per second is unlikely to be sensible, technologies like MFG will be crucial
to get the most out of emerging and future display technologies.

By introducing this feature to the public now, where only a small percentage of players have these extremely high-refresh rigs,
it gives NVIDIA the opportunity to polish MFG so that by the time a 500Hz monitor is mainstream,
there won’t be any bugs or hitches and game developers have fully embraced the approach.

However, this also means that if you’re currently the owner of a 40-series GPU from NVIDIA, MFG by itself isn’t a particularly good reason
to upgrade, and it’s probably wiser to take on a wait-and-see approach. Alternatively, use this generation to invest in a high-refresh monitor, and catch the MFG train the next time it comes around.

Credit : https://www.howtogeek.com/whats-the-point-of-nvidias-multi-frame-generation/

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